Friday, September 14, 2007

Sons of Sanguinius (army list)


HQ


Dante, Lord of the Blood Angels - 200 points
WS
BS
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T
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I
A
Ld
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6
5
4
4
3
5
4
10
2+
Unit Type - Jump Infantry
Individual - An army can only include one Commander Dante
Wargear:
  • Frag grenades
  • Krak grenades
  • Perdition pistol
  • The Axe Mortalis
  • Death Mask of Sanguinius
  • Jump pack
  • Artificer armor
  • Iron halo
Options:
  • If Dante is in the army, the Standart Bearer in one Honour Guard may replace his Company Standart with the Blood Angels Chapter Banner for +15 points.
Special Rules:
  • Fearless
  • Independent Character
  • Rites of Battle

Mephiston, Lord of Death - 225 points
WS
BS
S
T
W
I
A
Ld
Sv
6
5
5
5
3
6
4
10
2+
Unit Type - Infantry
Individual - An army can only include one Mephiston
Wargear:
  • Frag grenades
  • Krak grenades
  • Plasma pistol
  • Force weapon
  • Phychic hood
  • Artificer armor
Options:
  • none
Special Rules:
  • Fearless
  • Independent Character
  • Lord of Death
  • Feel No Pain
Phychic Powers:
  • Wings of Sanguinius
  • Might of Heroes
  • Transfixing Gaze

Lemartes, Guardian of the Lost - 125 points
WS
BS
S
T
W
I
A
Ld
Sv
5
5
4
4
3
5
3
10
3+
Unit Type - Jump Infantry
Individual - An army can only include one Lemartes
Wargear:
  • Frag grenades
  • Krak grenades
  • Bolt pistol
  • Crozius Arcanum
  • Rosarius
  • Death Mask
  • Power Armor
  • Jump pack
Options:
  • none
Special Rules:
  • Independent Character
  • Honour of the Chapter
  • Litanies of Hate

Brother Corbulo - 100 points
WS
BS
S
T
W
I
A
Ld
Sv
5
5
4
4
3
5
3
10
3+
Unit Type - Infantry
Individual - An army can only include one Brother Corbulo
Wargear:
  • Frag grenades
  • Krak grenades
  • Bolt pistol
  • Chainsword
  • Exsanguinator
  • The Red Grail
  • Power Armor
Options:
  • none
Special Rules:
  • And They Shall Know No Fear
  • Independent Character

Tycho, Captain of the 3rd Company - 110 points
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BS
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T
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I
A
Ld
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5
5
4
4
3
5
3
10
2+
Unit Type - Infantry
Individual - An army can only include one Tycho
Wargear:
  • Frag grenades
  • Krak grenades
  • Bolt pistol
  • Iron halo
  • Combi-weapon (bolter/meltagun)
  • Artificer armor
Options:
  • none
Special Rules:
  • And They Shall Know No Fear
  • Preferred Enemy: Orks
  • Independent Character
  • Rites of Battle

Chaplain - 100 points
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T
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I
A
Ld
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5
5
4
4
2
5
3
9
3+
Unit Type - Infantry
Wargear:
  • Frag grenades
  • Krak grenades
  • Bolt pistol
  • Crozius Arcanum
  • Rosarius
  • Power Armor
Options:
  • Replase bolt pistol with a plasma pistol for +15 points.
  • Take a storm bolter for +5 points, a combi-flamer, combi-plasma gun or combi-meltagun for +10 points, or power fist for +25 points.
  • Take meltabobms for +5 points.
  • Take a jump pack for +20 points or Space Marine bike for +30 points.
  • Replace all other wargear with Terminator armour, storm bolter, Rosarius and Crozius Arcanum for +25 points.
Special Rules:
  • Independent Character
  • Honour of the Chapter
  • Litanies of Hate

Librarian - 120 points
WS
BS
S
T
W
I
A
Ld
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5
5
4
4
2
5
3
9
3+
Unit Type - Infantry
Wargear:
  • Frag grenades
  • Krak grenades
  • Bolt pistol
  • Force weapon
  • Phychic hood
  • Power armor
Options:
  • Replase bolt pistol with a plasma pistol for +15 points.
  • Take a storm bolter for +5 points, a combi-flamer, combi-plasma gun or combi-meltagun for +10 points, or power fist for +25 points.
  • Take meltabobms for +5 points.
  • Take a jump pack for +20 points.
  • Replace all other wargear with Terminator armour, plus one of the folowing weapon options, for +25 points storm bolter and power fist or power sword, a pair of lightning claws or a thunder hammer and a storm shield.
Special Rules:
  • And They Shall Know No Fear
  • Independent Character
Phychic Powers:
  • Wings of Sanguinius
  • Might of Heroes

Company Captain - 100 points
WS
BS
S
T
W
I
A
Ld
Sv
5
5
4
4
3
5
3
10
3+
Unit Type - Infantry
Wargear:
  • Frag grenades
  • Krak grenades
  • Bolt pistol
  • Chainsword
  • Iron halo
  • Power armor
Options:
  • Replase bolt pistol with a plasma pistol for +15 points.
  • Replace chainsword with a power weapon for +15 points, a power fist or a single lightning claw for +25 points, a pair of lightning claw or a thunder hammer for +30 points.
  • Take a storm bolter for +5 points, a combi-flamer, combi-plasma gun or combi-meltagun for +10 points.
  • Take meltabobms for +5 points.
  • Take a jump pack for +20 points or Space Marine bike for +30 points.
  • Replace all other wargear with Terminator armor, plus one of the following weapon options, for +25 points storm bolter and power fist or power sword, a pair of lighting claws, or a thunder hammer and storm shield.
Special Rules:
  • And They Shall Know No Fear
  • Independent Character
  • Rites of Battle

Honour Guard - 125 points
A Blood Angels army may include one Honour Guard for each Independent Character that it includes. The Honour Guard does not use up any Force Organization Chart selection but is otherwise treated as a separete HQ unit.
WS
BS
S
T
W
I
A
Ld
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4
4
4
4
1
4
2
9
3+
Unit Type - Infantry
Unit Comopsition - 5 Veteran Space Marines
Wargear:
  • Frag grenades
  • Krak grenades
  • Bolt pistol
  • Bolter or chainsword
  • Power armor
Options:
  • Entrie squad may be be given jump packs for +25 points.
  • Up to two Veterans may replace their bolt pistols with a plasma pistol for +15 points each.
  • Up to two Veterans may replace their bolter or chainsword with a power weapon for +15 points each, or with a power fist for +25 points each.
  • Up to two Veterans may replace their bolter or chainsword with a flamer for +5 points each, meltagun for +10 points each or with a plasma gun for +15 points each.
  • One Veteran may be upgraded to a Sanguinary Priest with an Exsanguinator for +20 points.
  • One Veteran may be upgraded to a Tech-Adept, replasing their power armor with artificier armor and his chainsword or bolter with a power weapon, for +30 points, Tech-Adept have the Blessing of the Omnissiah special rule.
  • One Veteran may be upgraded to a Standart Bearer carrying a Company Standard for +10 points.
  • One Veteran may be upgraded to Company Champion, replacing their chainsword or bolter with a power weapon and combat shield for +25 points.
  • Any Veteran may have meltabombs for +5 points per model.
Special Rules:
  • And They Shall Know No Fear
Transport - An Honour Guard without jump pack may select a Drop Pod, Blood Angels Rhino or Razorback as a dedicated transport vehicle.


ELITES


Death Company - no points
A Blood Angels army may include up to one Death Company unit. The Death Company does not use up any Force Organization Chart selection but is otherwise treated as a separete Elites unit. Note that the numbers of models in the unit is determined by the number of by the number of squads in the army, as described in the Unit Composition entry below. It does not mater how many models are in these squads; each allows you to take one Death Company Space Marine. You don`t have to take all (indeed any) of the Death Company you are entitled to if you don`t want to. Ten-man squads thet split into Combat Squads entitle you to one Death Company model, not two.
WS
BS
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T
W
I
A
Ld
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4
4
4
4
1
4
2
9
3+
Unit Type - Infantry
Unit Comopsition - 1 Deat Conpany Space Marines model for each of the following units included in the army:
  • Honour Guard
  • Terminator Squad
  • Veteran Assault Squad
  • Assault Squad
  • Tactical Squad
  • Devastator Squad
Wargear:
  • Frag grenades
  • Krak grenades
  • Bolt pistol
  • Bolter or chainsword
  • Power armor
Options:
  • You may take additional Death Company model if you wish, as long as the total number of models in the unit doesn`t exceed 10. Each additional model that you take cost +30 points.
  • The entrie squad may be be given jump packs for +5 points per model.
Special Rules:
  • Fearless
  • Feel No Pain
  • Furious Charge
  • Black Rage
Transport - A Death Company with 10 or fewer models that does not have jump pack may select a Blood Angels Rhino or a Drop Pod as a dedicated transport vehicle.

Terminarot Squad - 200 points
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A
Ld
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4
4
4
4
1
4
2
9
2+
Unit Type - Infantry
Unit Comopsition - 1 Terminator Sergeant and 4 Terminators
Wargear:
  • Storm bolter
  • Power fist (Sergeant has power sword)
  • Terminator armor
Options:
  • Any Terminator model may replace its power fist with a chainfist for +5 points per model.
  • In addition, you can chose to have either: all models replace their usual wepons either a pair of lightning claws or a thunder hammer and storm shield, for no aditional points cost; or one terminator take a cyclone missile launcher for +20 points or replace his storm bolter with a heavy flamer for +5 points or an assault cannon for +30 points.
Special Rules:
  • And They Shall Know No Fear
  • Deep Strike
Transport - Terminators may select a Drop Pod as a dedicated transport vehicle.

Furioso Dreadnought - 100 points
WS
BS
S
A
FA
SA
RA
4
4
6
(10)
2
(3)
12
12
10
Unit Type - Walker
Wargear:
  • Two dreadnought close combat weapons, one with built-in storm bolter and one with built-in meltagun
  • Smoke launchers
  • Searchlight
Options:
  • Upgrade to a Venerable Furioso Dreadnought for +20 points.
  • Upgrade to a Death Company Dreadnought for +25 points.
  • Replace storm bolter with a heavy flamer for +5 points.
  • Take extra armor for +15 points.
Special Rules:
  • And They Shall Know No Fear
  • Deep Strike
Transport - A Furioso Dreadnought may select a Drop Pod as a dedicated transport vehicle.

Dreadnought - 125 points
WS
BS
S
A
FA
SA
RA
4
4
6
(10)
2
12
12
10
Unit Type - Walker
Wargear:
  • Assault canon
  • Dreadnought close combat weapons with built-in storm bolter
  • Smoke launchers
  • Searchlight
Options:
  • Upgrade to a Venerable Furioso Dreadnought for +20 points.
  • Replace Dreadnought close combat weapon with missile launcher for +10 points.
  • Replace storm bolter with a heavy flamer for +5 points.
  • Replace assault canon with a multi-melta, plasma canon, or twin-linked autocannon at no additional points cost, or with a twin-linked lascannon for +20 points.
  • Take extra armor for +15 points.
Special Rules:
  • And They Shall Know No Fear
  • Deep Strike
Transport - A Dreadnought may select a Drop Pod as a dedicated transport vehicle.

Techmarines - 75 points
A Blood Angels army may include one Techmarine for each vehicles chosen from tha Elites or Heavy Support section of the army list (not counting dedicated transports). The Techmarine does not use up any Force Organization Chart selection but is otherwise treated as a separete Elites unit.
Techmarine
WS
BS
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T
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A
Ld
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4
4
4
4
2
4
2
9
2+
Servitor
WS
BS
S
T
W
I
A
Ld
Sv
4
4
3
3
1
3
1
8
4+
Unit Type - Infantry
Unit Comopsition - 1 Techmarine
Wargear:
  • Artificer armor
  • Boltgun or bolt pistol
  • Frag grenades
  • Krak grenades
  • Power weapon
  • Servo-arm
Options:
  • Replace bolt pistols with a plasma pistol for +15 points.
  • Replace servo-arm with servo-harness for +25 points.
  • The Tecmarine may be accompanied by up to four Servitors armed with a servo-arm and a close combat weapon for +25 points per model. Any Servitor may replace its servo-arm with a heavy bolter or a multi-melta for free, or a plasma cannon for +10 points per model.
Special Rules:
  • And They Shall Know No Fear
  • Blessing of the Omnissiah
Transport - May select a Drop Pod, Blood Angels Rhino or Razorback as a dedicated transport vehicle.

Veteran Assault Squad - 150 points
WS
BS
S
T
W
I
A
Ld
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4
4
4
4
1
4
2
9
3+
Unit Type - Jump Infantry
Unit Comopsition - 5 Veteran Space Marines
Wargear:
  • Frag grenades
  • Krak grenades
  • Bolt pistol
  • Bolter or chainsword
  • Power armor
  • Jump pack
Options:
  • The squad may include up to five additional Veterans for +25 points each.
  • Up to three Veterans may replace their bolter or chainsword with one weapon from the folowing list:
  • Storm bolter for +5 points each.
  • Combi-weapon for +10 points each.
  • Power weapon or plasma pistol for +15 points each.
  • Power fist or a single lightning claw for +25 points each.
  • Pair of lightning claws of a thunder hammer for +30 points each.
  • Any Veteran may take a combat shield for +5 points per model or a storm shield for +10 points per model.
  • Up to two Veterans may replace their bolter or chainsword with a flamer for +5 points each, meltagun for +10 points each or with a plasma gun for +15 points each.
  • Any Veteran may have meltabombs for +5 points per model.
Special Rules:
  • And They Shall Know No Fear
  • Combat Squads
Transport - The Squad may remove its jump pack to count as Infantry may select a Drop Pod or a Blood Angels Rhino as a dedicated transport vehicle at no additional cost.

Scout Squad- 80 points
Veteran Sergeant
WS
BS
S
T
W
I
A
Ld
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4
4
4
4
1
4
2
9
4+
Scout
WS
BS
S
T
W
I
A
Ld
Sv
4
4
4
4
1
4
1
8
4+
Unit Type - Infantry
Unit Comopsition - 1 Veteran Sergeant and 4 Scouts
Wargear:
  • Scout armor
  • Bolt pistol
  • Frag grenades
  • Krak grenades
  • Bolter
Options:
  • The squad may include five additional Scouts for +65 points.
  • Any model in the unit may replace its bolter with a shotgun, chainsword, combat blade at no additional point cost, or a sniper rifle at +5 points per model.
  • One Scout may replace his bolter with a heavy bolters for +15 points or a missile launcher for +20 points.
  • The Sergeant may replace his bolt pistol with a plasma pistol for +15 points.
  • The Sergeant may replace his bolter with a power weapon for +15 points or with a power fist for +25 points.
  • The Sergeant may take meltabombs for +5 points.
Special Rules:
  • And They Shall Know No Fear
  • Infiltrate
  • Move Through Cover
  • Combat Squads
Transport - A Scout may select a Drop Pod as a dedicated transport vehicle.


TROOPS


Assault Squad - 140 points
Veteran Sergeant
WS
BS
S
T
W
I
A
Ld
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4
4
4
4
1
4
2
9
3+
Space Marine
WS
BS
S
T
W
I
A
Ld
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4
4
4
4
1
4
1
8
3+
Unit Type - Jump Infantry
Unit Comopsition - 1 Veteran Sergeant and 4 Space Marines
Wargear:
  • Frag grenades
  • Krak grenades
  • Bolt pistol
  • Chainsword
  • Power armor
  • Jump pack
Options:
  • The squad may include five additional Space Marines for +110 points.
  • Up to two Space Marines may replace their bolt pistol with a plasma pistol for +15 points per model.
  • The Veteran Sergeant may replace his bolt pistol with a plasma pistol for +15 points.
  • The Veteran Sergeant may replace his chainsword with a power weapon for +15 points or with a power fist for +25 points.
  • The Veteran Sergeant may take meltabombs for +5 points.
  • The Veteran Sergeant may take a combat shield for +10 points.
Special Rules:
  • And They Shall Know No Fear
  • Combat Squads
Transport - The Squad may remove its jump pack to count as Infantry may select a Drop Pod or a Blood Angels Rhino as a dedicated transport vehicle at no additional cost.

Tactical Squad - 115 points
Veteran Sergeant
WS
BS
S
T
W
I
A
Ld
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4
4
4
4
1
4
2
9
3+
Space Marine
WS
BS
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T
W
I
A
Ld
Sv
4
4
4
4
1
4
1
8
3+
Unit Type - Infantry
Unit Comopsition - 1 Veteran Sergeant and 4 Space Marines
Wargear:
  • Frag grenades
  • Krak grenades
  • Bolt pistol
  • Bolter
  • Power armor
Options:
  • The squad may include five additional Space Marines for +75 points.
  • The Veteran Sergeant may replace his bolt pistol with a plasma pistol for +15 points.
  • The Veteran Sergeant may replace his bolter with a chainsword for free, with a power weapon for +15 points or with a power fist for +25 points.
  • The Veteran Sergeant may take meltabombs for +5 points.
  • One Space Marine may replace his bolter with a flamer for +5 points, a meltagun for +10 points, or a plasma gun for +15 points.
  • If Tactical Squad numbers 10 models, one Space Marine may replace his bolter with a heavy bolter, multi-melta, or a missile launcher for +10 points; with a plasma cannon for +15 points; or with a lascannon for +20 points.
Special Rules:
  • And They Shall Know No Fear
  • Combat Squads
Transport - Tactical Squad may select a Drop Pod, a Blood Angels Rhino or a Razorback as a dedicated transport vehicle.


FAST ATTACK


Bike Squadron - 115 points
Veteran Sergeant
WS
BS
S
T
W
I
A
Ld
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4
4
4
4
(5)
1
4
2
9
3+
Space Marine Biker
WS
BS
S
T
W
I
A
Ld
Sv
4
4
4
4
(5)
1
4
1
8
3+
Unit Type - Bike
Unit Comopsition - 1 Veteran Sergeant and 2 Space Marine Bikers
Wargear:
  • Frag grenades
  • Krak grenades
  • Bolt pistol or chainsword
  • Space Marine Bike with twin-linker bolters
  • Power armor
Options:
  • The squadron may include up to two additional Space Marine Bikers for +30 points each.
  • The Veteran Sergeant may replace his bolt pistol with a plasma pistol for +15 points.
  • The Veteran Sergeant may replace his bolter with a chainsword for free, with a power weapon for +15 points or with a power fist for +25 points.
  • The Veteran Sergeant may take meltabombs for +5 points.
  • Up to two Space Marine Bikers may take a flamer for +5 points each, a meltagun for +10 points each, or a plasma gun for +15 points each.
Special Rules:
  • And They Shall Know No Fear

Attack Bike Squadron - 50 points
WS
BS
S
T
W
I
A
Ld
Sv
4
4
4
4
(5)
2
4
2
8
3+
Unit Type - Bike
Unit Comopsition - 1 Attack Bike
Wargear:
  • Frag grenades
  • Krak grenades
  • Bolt pistol
  • Space Marine Attack Bike with twin-linker bolters and heavy bolter or multi-melta
  • Power armor
Options:
  • The squadron may include up to two additional Attack Bikes for +50 points each.
Special Rules:
  • And They Shall Know No Fear

Land Speeder Squadron - 65 points
WS
FA
SA
RA
4
10
10
10
Unit Type - Fast, Skimmer, Vehicle Squadron
Unit Comopsition - 1 Land Speeder
Wargear:
  • Heavy bolter or multi-melta
Options:
  • The squadron may include up to two additional Land Speeders for +65 points each.
  • One Land Speeder may add a Typhoon misile launcher for +10 points.
  • Up to two Land Speedersbe given a heavy flamer for +10 points each or an assault cannon for +35 points each.


HEAVY SUPPORT


Devastator Squad - 115 points
Veteran Sergeant
WS
BS
S
T
W
I
A
Ld
Sv
4
4
4
4
1
4
2
9
3+
Space Marine
WS
BS
S
T
W
I
A
Ld
Sv
4
4
4
4
1
4
1
8
3+
Unit Type - Infantry
Unit Comopsition - 1 Veteran Sergeant and 4 Space Marines
Wargear:
  • Frag grenades
  • Krak grenades
  • Bolt pistol
  • Bolter
  • Power armor
Options:
  • The squad may include five additional Space Marines for +75 points.
  • The Veteran Sergeant may replace his bolt pistol with a plasma pistol for +15 points.
  • The Veteran Sergeant may replace his bolter with a chainsword for free, with a power weapon for +15 points or with a power fist for +25 points.
  • The Veteran Sergeant may take meltabombs for +5 points.
  • Up to four Space Marines may replace their bolters with a heavy bolter or multi-melta for +15 points per model, missile launcher for +20 points per model, plasma cannon for +25 points per model, or lascannon for +35 points per model.
Special Rules:
  • And They Shall Know No Fear
  • Combat Squads
Transport - Devastator Squad may select a Drop Pod, a Blood Angels Rhino or a Razorback as a dedicated transport vehicle.

Land Raider - 250 points
WS
FA
SA
RA
4
14
14
14
Unit Type - Tank
Wargear:
  • Twin-linked heavy bolter
  • Two twin-linked lascannons
  • Smoke launchers
  • Searchlight
Options:
  • Take a pintle-mounted storm bolter for +5 points.
  • Take a hunter-killer missile for +15 points.
  • Take extra armor for +15 points.
Transport Capacity:
  • 10 models
  • Space Marines in Terminator armor counts as two models
Special Rules:
  • Power of the Machine Spirit
  • Assault Vehicle

Land Raider Crusader - 250 points
WS
FA
SA
RA
4
14
14
14
Unit Type - Tank
Wargear:
  • Twin-linked assault cannon
  • Multi-melta
  • Two huricane bolters
  • Frag assault launcher
  • Smoke launchers
  • Searchlight
Options:
  • Take a pintle-mounted storm bolter for +5 points.
  • Take a hunter-killer missile for +15 points.
  • Take extra armor for +15 points.
Transport Capacity:
  • 16 models
  • Space Marines in Terminator armor counts as two models
Special Rules:
  • Power of the Machine Spirit
  • Assault Vehicle

Whirlwind - 85 points
WS
FA
SA
RA
4
11
11
10
Unit Type - Tank
Wargear:
  • Whirlwind missile launcher
  • Smoke launchers
  • Searchlight
Options:
  • Take a pintle-mounted storm bolter for +5 points.
  • Take a hunter-killer missile for +15 points.
  • Take a dozer blade for +5 points.
  • Take extra armor for +15 points.

Predator - 70 points
WS
FA
SA
RA
4
13
11
10
Unit Type - Tank
Wargear:
  • Autocannon
  • Smoke launchers
  • Searchlight
Options:
  • Take a pintle-mounted storm bolter for +5 points.
  • Take a hunter-killer missile for +15 points.
  • Take a dozer blade for +5 points.
  • Take extra armor for +15 points.
  • Replace autocannon for twin-linker lascannon for +35 points.
  • Take side sponsons with heavy bolters for +25 points or with lascannons for +60 points.

Vindicator - 125 points
WS
FA
SA
RA
4
13
11
10
Unit Type - Tank
Wargear:
  • Demolisher cannon
  • Storm bolter
  • Smoke launchers
  • Searchlight
Options:
  • Take a pintle-mounted storm bolter for +5 points.
  • Take a hunter-killer missile for +15 points.
  • Take a dozer blade for +5 points.
  • Take extra armor for +15 points.

Baal Predator
- 100 points
WS
FA
SA
RA
4
13
11
10
Unit Type - Tank
Wargear:
  • Twin-linked assault canon
  • Smoke launchers
  • Searchlight
  • Over-charged Engines
Options:
  • Take a pintle-mounted storm bolter for +10 points.
  • Take a hunter-killer missile for +15 points.
  • Take side sponsons with heavy bolters or heavy flamers for +25 points.
  • Take extra armor for +15 points.


DEDICATED TRANSPORT VEHICLES


Blood Angels Rhino - 40 points
WS
FA
SA
RA
4
11
11
10
Unit Type - Tank
Wargear:
  • Storm bolter
  • Smoke launchers
  • Searchlight
  • Over-charged Engines
Options:
  • Take a pintle-mounted storm bolter for +5 points.
  • Take a hunter-killer missile for +15 points.
  • Take a dozer blade for +5 points.
  • Take extra armor for +15 points.
Transport Capacity:
  • 10 models
  • May not carry models in Terminator armor

Razorback - 50 points
WS
FA
SA
RA
4
11
11
10
Unit Type - Tank
Wargear:
  • Twin-linked heavy bolter
  • Smoke launchers
  • Searchlight
Options:
  • Take a pintle-mounted storm bolter for +5 points.
  • Take a hunter-killer missile for +15 points.
  • Take a dozer blade for +5 points.
  • Take extra armor for +15 points.
  • Replace twin-linked heavy bolter with twin-linked lascannon for +30 points.
Transport Capacity:
  • 6 models
  • May not carry models in Terminator armor

Drop Pod - 50 points
WS
FA
SA
RA
2
12
12
12
Unit Type - Open-toped
Wargear:
  • Storm bolter
  • Inertial Guidance System
Options:
  • none
Transport Capacity:
  • 10 models
  • Space Marines in Terminator armor counts as two models
  • Dreadnought counts as 10 models
Special Rules:
  • Immobile