HQ
Dante, Lord of the Blood Angels - 200 points
| WS | BS | S | T | W | I | A | Ld | Sv |
| 6 | 5 | 4 | 4 | 3 | 5 | 4 | 10 | 2+ |
Individual - An army can only include one Commander Dante
Wargear:
- Frag grenades
- Krak grenades
- Perdition pistol
- The Axe Mortalis
- Death Mask of Sanguinius
- Jump pack
- Artificer armor
- Iron halo
- If Dante is in the army, the Standart Bearer in one Honour Guard may replace his Company Standart with the Blood Angels Chapter Banner for +15 points.
- Fearless
- Independent Character
- Rites of Battle
Mephiston, Lord of Death - 225 points
| WS | BS | S | T | W | I | A | Ld | Sv |
| 6 | 5 | 5 | 5 | 3 | 6 | 4 | 10 | 2+ |
Individual - An army can only include one Mephiston
Wargear:
- Frag grenades
- Krak grenades
- Plasma pistol
- Force weapon
- Phychic hood
- Artificer armor
- none
- Fearless
- Independent Character
- Lord of Death
- Feel No Pain
- Wings of Sanguinius
- Might of Heroes
- Transfixing Gaze
Lemartes, Guardian of the Lost - 125 points
| WS | BS | S | T | W | I | A | Ld | Sv |
| 5 | 5 | 4 | 4 | 3 | 5 | 3 | 10 | 3+ |
Individual - An army can only include one Lemartes
Wargear:
- Frag grenades
- Krak grenades
- Bolt pistol
- Crozius Arcanum
- Rosarius
- Death Mask
- Power Armor
- Jump pack
- none
- Independent Character
- Honour of the Chapter
- Litanies of Hate
Brother Corbulo - 100 points
| WS | BS | S | T | W | I | A | Ld | Sv |
| 5 | 5 | 4 | 4 | 3 | 5 | 3 | 10 | 3+ |
Individual - An army can only include one Brother Corbulo
Wargear:
- Frag grenades
- Krak grenades
- Bolt pistol
- Chainsword
- Exsanguinator
- The Red Grail
- Power Armor
- none
- And They Shall Know No Fear
- Independent Character
Tycho, Captain of the 3rd Company - 110 points
| WS | BS | S | T | W | I | A | Ld | Sv |
| 5 | 5 | 4 | 4 | 3 | 5 | 3 | 10 | 2+ |
Individual - An army can only include one Tycho
Wargear:
- Frag grenades
- Krak grenades
- Bolt pistol
- Iron halo
- Combi-weapon (bolter/meltagun)
- Artificer armor
- none
- And They Shall Know No Fear
- Preferred Enemy: Orks
- Independent Character
- Rites of Battle
Chaplain - 100 points
| WS | BS | S | T | W | I | A | Ld | Sv |
| 5 | 5 | 4 | 4 | 2 | 5 | 3 | 9 | 3+ |
Wargear:
- Frag grenades
- Krak grenades
- Bolt pistol
- Crozius Arcanum
- Rosarius
- Power Armor
- Replase bolt pistol with a plasma pistol for +15 points.
- Take a storm bolter for +5 points, a combi-flamer, combi-plasma gun or combi-meltagun for +10 points, or power fist for +25 points.
- Take meltabobms for +5 points.
- Take a jump pack for +20 points or Space Marine bike for +30 points.
- Replace all other wargear with Terminator armour, storm bolter, Rosarius and Crozius Arcanum for +25 points.
- Independent Character
- Honour of the Chapter
- Litanies of Hate
Librarian - 120 points
| WS | BS | S | T | W | I | A | Ld | Sv |
| 5 | 5 | 4 | 4 | 2 | 5 | 3 | 9 | 3+ |
Wargear:
- Frag grenades
- Krak grenades
- Bolt pistol
- Force weapon
- Phychic hood
- Power armor
- Replase bolt pistol with a plasma pistol for +15 points.
- Take a storm bolter for +5 points, a combi-flamer, combi-plasma gun or combi-meltagun for +10 points, or power fist for +25 points.
- Take meltabobms for +5 points.
- Take a jump pack for +20 points.
- Replace all other wargear with Terminator armour, plus one of the folowing weapon options, for +25 points storm bolter and power fist or power sword, a pair of lightning claws or a thunder hammer and a storm shield.
- And They Shall Know No Fear
- Independent Character
- Wings of Sanguinius
- Might of Heroes
Company Captain - 100 points
| WS | BS | S | T | W | I | A | Ld | Sv |
| 5 | 5 | 4 | 4 | 3 | 5 | 3 | 10 | 3+ |
Wargear:
- Frag grenades
- Krak grenades
- Bolt pistol
- Chainsword
- Iron halo
- Power armor
- Replase bolt pistol with a plasma pistol for +15 points.
- Replace chainsword with a power weapon for +15 points, a power fist or a single lightning claw for +25 points, a pair of lightning claw or a thunder hammer for +30 points.
- Take a storm bolter for +5 points, a combi-flamer, combi-plasma gun or combi-meltagun for +10 points.
- Take meltabobms for +5 points.
- Take a jump pack for +20 points or Space Marine bike for +30 points.
- Replace all other wargear with Terminator armor, plus one of the following weapon options, for +25 points storm bolter and power fist or power sword, a pair of lighting claws, or a thunder hammer and storm shield.
- And They Shall Know No Fear
- Independent Character
- Rites of Battle
Honour Guard - 125 points
A Blood Angels army may include one Honour Guard for each Independent Character that it includes. The Honour Guard does not use up any Force Organization Chart selection but is otherwise treated as a separete HQ unit.
| WS | BS | S | T | W | I | A | Ld | Sv |
| 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 3+ |
Unit Comopsition - 5 Veteran Space Marines
Wargear:
- Frag grenades
- Krak grenades
- Bolt pistol
- Bolter or chainsword
- Power armor
- Entrie squad may be be given jump packs for +25 points.
- Up to two Veterans may replace their bolt pistols with a plasma pistol for +15 points each.
- Up to two Veterans may replace their bolter or chainsword with a power weapon for +15 points each, or with a power fist for +25 points each.
- Up to two Veterans may replace their bolter or chainsword with a flamer for +5 points each, meltagun for +10 points each or with a plasma gun for +15 points each.
- One Veteran may be upgraded to a Sanguinary Priest with an Exsanguinator for +20 points.
- One Veteran may be upgraded to a Tech-Adept, replasing their power armor with artificier armor and his chainsword or bolter with a power weapon, for +30 points, Tech-Adept have the Blessing of the Omnissiah special rule.
- One Veteran may be upgraded to a Standart Bearer carrying a Company Standard for +10 points.
- One Veteran may be upgraded to Company Champion, replacing their chainsword or bolter with a power weapon and combat shield for +25 points.
- Any Veteran may have meltabombs for +5 points per model.
- And They Shall Know No Fear
ELITES
Death Company - no points
A Blood Angels army may include up to one Death Company unit. The Death Company does not use up any Force Organization Chart selection but is otherwise treated as a separete Elites unit. Note that the numbers of models in the unit is determined by the number of by the number of squads in the army, as described in the Unit Composition entry below. It does not mater how many models are in these squads; each allows you to take one Death Company Space Marine. You don`t have to take all (indeed any) of the Death Company you are entitled to if you don`t want to. Ten-man squads thet split into Combat Squads entitle you to one Death Company model, not two.
| WS | BS | S | T | W | I | A | Ld | Sv |
| 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 3+ |
Unit Comopsition - 1 Deat Conpany Space Marines model for each of the following units included in the army:
- Honour Guard
- Terminator Squad
- Veteran Assault Squad
- Assault Squad
- Tactical Squad
- Devastator Squad
- Frag grenades
- Krak grenades
- Bolt pistol
- Bolter or chainsword
- Power armor
- You may take additional Death Company model if you wish, as long as the total number of models in the unit doesn`t exceed 10. Each additional model that you take cost +30 points.
- The entrie squad may be be given jump packs for +5 points per model.
- Fearless
- Feel No Pain
- Furious Charge
- Black Rage
Terminarot Squad - 200 points
| WS | BS | S | T | W | I | A | Ld | Sv |
| 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+ |
Unit Comopsition - 1 Terminator Sergeant and 4 Terminators
Wargear:
- Storm bolter
- Power fist (Sergeant has power sword)
- Terminator armor
- Any Terminator model may replace its power fist with a chainfist for +5 points per model.
- In addition, you can chose to have either: all models replace their usual wepons either a pair of lightning claws or a thunder hammer and storm shield, for no aditional points cost; or one terminator take a cyclone missile launcher for +20 points or replace his storm bolter with a heavy flamer for +5 points or an assault cannon for +30 points.
- And They Shall Know No Fear
- Deep Strike
Furioso Dreadnought - 100 points
| WS | BS | S | A | FA | SA | RA |
| 4 | 4 | 6 (10) | 2 (3) | 12 | 12 | 10 |
Wargear:
- Two dreadnought close combat weapons, one with built-in storm bolter and one with built-in meltagun
- Smoke launchers
- Searchlight
- Upgrade to a Venerable Furioso Dreadnought for +20 points.
- Upgrade to a Death Company Dreadnought for +25 points.
- Replace storm bolter with a heavy flamer for +5 points.
- Take extra armor for +15 points.
- And They Shall Know No Fear
- Deep Strike
Dreadnought - 125 points
| WS | BS | S | A | FA | SA | RA |
| 4 | 4 | 6 (10) | 2 | 12 | 12 | 10 |
Wargear:
- Assault canon
- Dreadnought close combat weapons with built-in storm bolter
- Smoke launchers
- Searchlight
- Upgrade to a Venerable Furioso Dreadnought for +20 points.
- Replace Dreadnought close combat weapon with missile launcher for +10 points.
- Replace storm bolter with a heavy flamer for +5 points.
- Replace assault canon with a multi-melta, plasma canon, or twin-linked autocannon at no additional points cost, or with a twin-linked lascannon for +20 points.
- Take extra armor for +15 points.
- And They Shall Know No Fear
- Deep Strike
Techmarines - 75 points
A Blood Angels army may include one Techmarine for each vehicles chosen from tha Elites or Heavy Support section of the army list (not counting dedicated transports). The Techmarine does not use up any Force Organization Chart selection but is otherwise treated as a separete Elites unit.
Techmarine
| WS | BS | S | T | W | I | A | Ld | Sv |
| 4 | 4 | 4 | 4 | 2 | 4 | 2 | 9 | 2+ |
| WS | BS | S | T | W | I | A | Ld | Sv |
| 4 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 4+ |
Unit Comopsition - 1 Techmarine
Wargear:
- Artificer armor
- Boltgun or bolt pistol
- Frag grenades
- Krak grenades
- Power weapon
- Servo-arm
- Replace bolt pistols with a plasma pistol for +15 points.
- Replace servo-arm with servo-harness for +25 points.
- The Tecmarine may be accompanied by up to four Servitors armed with a servo-arm and a close combat weapon for +25 points per model. Any Servitor may replace its servo-arm with a heavy bolter or a multi-melta for free, or a plasma cannon for +10 points per model.
- And They Shall Know No Fear
- Blessing of the Omnissiah
Veteran Assault Squad - 150 points
| WS | BS | S | T | W | I | A | Ld | Sv |
| 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 3+ |
Unit Comopsition - 5 Veteran Space Marines
Wargear:
- Frag grenades
- Krak grenades
- Bolt pistol
- Bolter or chainsword
- Power armor
- Jump pack
- The squad may include up to five additional Veterans for +25 points each.
- Up to three Veterans may replace their bolter or chainsword with one weapon from the folowing list:
- Storm bolter for +5 points each.
- Combi-weapon for +10 points each.
- Power weapon or plasma pistol for +15 points each.
- Power fist or a single lightning claw for +25 points each.
- Pair of lightning claws of a thunder hammer for +30 points each.
- Any Veteran may take a combat shield for +5 points per model or a storm shield for +10 points per model.
- Up to two Veterans may replace their bolter or chainsword with a flamer for +5 points each, meltagun for +10 points each or with a plasma gun for +15 points each.
- Any Veteran may have meltabombs for +5 points per model.
- And They Shall Know No Fear
- Combat Squads
Scout Squad- 80 points
Veteran Sergeant
| WS | BS | S | T | W | I | A | Ld | Sv |
| 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 4+ |
| WS | BS | S | T | W | I | A | Ld | Sv |
| 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 4+ |
Unit Comopsition - 1 Veteran Sergeant and 4 Scouts
Wargear:
- Scout armor
- Bolt pistol
- Frag grenades
- Krak grenades
- Bolter
- The squad may include five additional Scouts for +65 points.
- Any model in the unit may replace its bolter with a shotgun, chainsword, combat blade at no additional point cost, or a sniper rifle at +5 points per model.
- One Scout may replace his bolter with a heavy bolters for +15 points or a missile launcher for +20 points.
- The Sergeant may replace his bolt pistol with a plasma pistol for +15 points.
- The Sergeant may replace his bolter with a power weapon for +15 points or with a power fist for +25 points.
- The Sergeant may take meltabombs for +5 points.
- And They Shall Know No Fear
- Infiltrate
- Move Through Cover
- Combat Squads
TROOPS
Assault Squad - 140 points
Veteran Sergeant
| WS | BS | S | T | W | I | A | Ld | Sv |
| 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 3+ |
| WS | BS | S | T | W | I | A | Ld | Sv |
| 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |
Unit Comopsition - 1 Veteran Sergeant and 4 Space Marines
Wargear:
- Frag grenades
- Krak grenades
- Bolt pistol
- Chainsword
- Power armor
- Jump pack
- The squad may include five additional Space Marines for +110 points.
- Up to two Space Marines may replace their bolt pistol with a plasma pistol for +15 points per model.
- The Veteran Sergeant may replace his bolt pistol with a plasma pistol for +15 points.
- The Veteran Sergeant may replace his chainsword with a power weapon for +15 points or with a power fist for +25 points.
- The Veteran Sergeant may take meltabombs for +5 points.
- The Veteran Sergeant may take a combat shield for +10 points.
- And They Shall Know No Fear
- Combat Squads
Tactical Squad - 115 points
Veteran Sergeant
| WS | BS | S | T | W | I | A | Ld | Sv |
| 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 3+ |
| WS | BS | S | T | W | I | A | Ld | Sv |
| 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |
Unit Comopsition - 1 Veteran Sergeant and 4 Space Marines
Wargear:
- Frag grenades
- Krak grenades
- Bolt pistol
- Bolter
- Power armor
- The squad may include five additional Space Marines for +75 points.
- The Veteran Sergeant may replace his bolt pistol with a plasma pistol for +15 points.
- The Veteran Sergeant may replace his bolter with a chainsword for free, with a power weapon for +15 points or with a power fist for +25 points.
- The Veteran Sergeant may take meltabombs for +5 points.
- One Space Marine may replace his bolter with a flamer for +5 points, a meltagun for +10 points, or a plasma gun for +15 points.
- If Tactical Squad numbers 10 models, one Space Marine may replace his bolter with a heavy bolter, multi-melta, or a missile launcher for +10 points; with a plasma cannon for +15 points; or with a lascannon for +20 points.
- And They Shall Know No Fear
- Combat Squads
FAST ATTACK
Bike Squadron - 115 points
Veteran Sergeant
| WS | BS | S | T | W | I | A | Ld | Sv |
| 4 | 4 | 4 | 4 (5) | 1 | 4 | 2 | 9 | 3+ |
| WS | BS | S | T | W | I | A | Ld | Sv |
| 4 | 4 | 4 | 4 (5) | 1 | 4 | 1 | 8 | 3+ |
Unit Comopsition - 1 Veteran Sergeant and 2 Space Marine Bikers
Wargear:
- Frag grenades
- Krak grenades
- Bolt pistol or chainsword
- Space Marine Bike with twin-linker bolters
- Power armor
- The squadron may include up to two additional Space Marine Bikers for +30 points each.
- The Veteran Sergeant may replace his bolt pistol with a plasma pistol for +15 points.
- The Veteran Sergeant may replace his bolter with a chainsword for free, with a power weapon for +15 points or with a power fist for +25 points.
- The Veteran Sergeant may take meltabombs for +5 points.
- Up to two Space Marine Bikers may take a flamer for +5 points each, a meltagun for +10 points each, or a plasma gun for +15 points each.
- And They Shall Know No Fear
Attack Bike Squadron - 50 points
| WS | BS | S | T | W | I | A | Ld | Sv |
| 4 | 4 | 4 | 4 (5) | 2 | 4 | 2 | 8 | 3+ |
Unit Comopsition - 1 Attack Bike
Wargear:
- Frag grenades
- Krak grenades
- Bolt pistol
- Space Marine Attack Bike with twin-linker bolters and heavy bolter or multi-melta
- Power armor
- The squadron may include up to two additional Attack Bikes for +50 points each.
- And They Shall Know No Fear
Land Speeder Squadron - 65 points
| WS | FA | SA | RA |
| 4 | 10 | 10 | 10 |
Unit Comopsition - 1 Land Speeder
Wargear:
- Heavy bolter or multi-melta
- The squadron may include up to two additional Land Speeders for +65 points each.
- One Land Speeder may add a Typhoon misile launcher for +10 points.
- Up to two Land Speedersbe given a heavy flamer for +10 points each or an assault cannon for +35 points each.
HEAVY SUPPORT
Devastator Squad - 115 points
Veteran Sergeant
| WS | BS | S | T | W | I | A | Ld | Sv |
| 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 3+ |
| WS | BS | S | T | W | I | A | Ld | Sv |
| 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |
Unit Comopsition - 1 Veteran Sergeant and 4 Space Marines
Wargear:
- Frag grenades
- Krak grenades
- Bolt pistol
- Bolter
- Power armor
- The squad may include five additional Space Marines for +75 points.
- The Veteran Sergeant may replace his bolt pistol with a plasma pistol for +15 points.
- The Veteran Sergeant may replace his bolter with a chainsword for free, with a power weapon for +15 points or with a power fist for +25 points.
- The Veteran Sergeant may take meltabombs for +5 points.
- Up to four Space Marines may replace their bolters with a heavy bolter or multi-melta for +15 points per model, missile launcher for +20 points per model, plasma cannon for +25 points per model, or lascannon for +35 points per model.
- And They Shall Know No Fear
- Combat Squads
Land Raider - 250 points
| WS | FA | SA | RA |
| 4 | 14 | 14 | 14 |
Wargear:
- Twin-linked heavy bolter
- Two twin-linked lascannons
- Smoke launchers
- Searchlight
- Take a pintle-mounted storm bolter for +5 points.
- Take a hunter-killer missile for +15 points.
- Take extra armor for +15 points.
- 10 models
- Space Marines in Terminator armor counts as two models
- Power of the Machine Spirit
- Assault Vehicle
Land Raider Crusader - 250 points
| WS | FA | SA | RA |
| 4 | 14 | 14 | 14 |
Wargear:
- Twin-linked assault cannon
- Multi-melta
- Two huricane bolters
- Frag assault launcher
- Smoke launchers
- Searchlight
- Take a pintle-mounted storm bolter for +5 points.
- Take a hunter-killer missile for +15 points.
- Take extra armor for +15 points.
- 16 models
- Space Marines in Terminator armor counts as two models
- Power of the Machine Spirit
- Assault Vehicle
Whirlwind - 85 points
| WS | FA | SA | RA |
| 4 | 11 | 11 | 10 |
Wargear:
- Whirlwind missile launcher
- Smoke launchers
- Searchlight
- Take a pintle-mounted storm bolter for +5 points.
- Take a hunter-killer missile for +15 points.
- Take a dozer blade for +5 points.
- Take extra armor for +15 points.
Predator - 70 points
| WS | FA | SA | RA |
| 4 | 13 | 11 | 10 |
Wargear:
- Autocannon
- Smoke launchers
- Searchlight
- Take a pintle-mounted storm bolter for +5 points.
- Take a hunter-killer missile for +15 points.
- Take a dozer blade for +5 points.
- Take extra armor for +15 points.
- Replace autocannon for twin-linker lascannon for +35 points.
- Take side sponsons with heavy bolters for +25 points or with lascannons for +60 points.
Vindicator - 125 points
| WS | FA | SA | RA |
| 4 | 13 | 11 | 10 |
Wargear:
- Demolisher cannon
- Storm bolter
- Smoke launchers
- Searchlight
- Take a pintle-mounted storm bolter for +5 points.
- Take a hunter-killer missile for +15 points.
- Take a dozer blade for +5 points.
- Take extra armor for +15 points.
Baal Predator - 100 points
| WS | FA | SA | RA |
| 4 | 13 | 11 | 10 |
Wargear:
- Twin-linked assault canon
- Smoke launchers
- Searchlight
- Over-charged Engines
- Take a pintle-mounted storm bolter for +10 points.
- Take a hunter-killer missile for +15 points.
- Take side sponsons with heavy bolters or heavy flamers for +25 points.
- Take extra armor for +15 points.
DEDICATED TRANSPORT VEHICLES
Blood Angels Rhino - 40 points
| WS | FA | SA | RA |
| 4 | 11 | 11 | 10 |
Wargear:
- Storm bolter
- Smoke launchers
- Searchlight
- Over-charged Engines
- Take a pintle-mounted storm bolter for +5 points.
- Take a hunter-killer missile for +15 points.
- Take a dozer blade for +5 points.
- Take extra armor for +15 points.
- 10 models
- May not carry models in Terminator armor
Razorback - 50 points
| WS | FA | SA | RA |
| 4 | 11 | 11 | 10 |
Wargear:
- Twin-linked heavy bolter
- Smoke launchers
- Searchlight
- Take a pintle-mounted storm bolter for +5 points.
- Take a hunter-killer missile for +15 points.
- Take a dozer blade for +5 points.
- Take extra armor for +15 points.
- Replace twin-linked heavy bolter with twin-linked lascannon for +30 points.
- 6 models
- May not carry models in Terminator armor
Drop Pod - 50 points
| WS | FA | SA | RA |
| 2 | 12 | 12 | 12 |
Wargear:
- Storm bolter
- Inertial Guidance System
- none
- 10 models
- Space Marines in Terminator armor counts as two models
- Dreadnought counts as 10 models
- Immobile
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